FAQ (How do I?)

T7 Lee School is no longer actively maintained. It has moved to Wavu Wiki's Lee pages.

ws from Mist Step (e.g. b+2,f~N ws2,4)

b~N~2~4

Note the neutral: b must be released before pressing 2. The motion must be quick, but also precise. If 2 is pressed before b is released, you’ll get a jab instead.

CH d+3,4 b+3,3,f~N

Hold b, then press 3 exactly when Lee starts the “come on” motion with his hands

Mist Trap

Input 3:3:3:4. If you do a filler 4, it won’t work.

Hopkick (u/f+4) from crouch

For block punish, u/f+4 in the blockstun (complete the input in the buffer period to avoid getting the backflips)
For whiff punish, u~u/f+4 (crouch cancel)

f,F+3 after ws2,3

First f in the buffer period
Second f one frame before the 3, timed exactly with the recovery ending

f+2,1 finisher after S! with 7 aerial attacks

b+4 finisher after S! with 5 aerial attacks

Micro dash for b+3,3,f~N pickups

f, F in the buffer period - don’t mash

HMS cancel

D,d/b,b
D/F,b
Hold the first input during the transition, then do the rest exactly as the transition finishes

Fast HMS u/f+3

In the buffer period of an HMS transition:

In other words, you must input u/f and 3 on the same frame to buffer it.

The other option is to time the input perfectly. In this case, you input U/F in the buffer and press 3 when the transition finishes. You’ll get a forward jump only if the 3 is pressed extremely late.

3+4 takes 10 frames, so from neutral the fastest you can do HMS u/f+3 is 30 frames.

b+1:1,f~N after b+2,f~N in juggles

See Combos - b1 link.