Mechanics

T7 Lee School is no longer actively maintained. It has moved to Wavu Wiki's Lee pages.

Down Jab Cancel by opeik
https://www.youtube.com/watch?v=V-CeVzU2zNE
Low Parry Test & Tip: Timing and Special Cases by Tekken Lab
https://www.youtube.com/watch?v=dpt-7LqEso8
Back Turned State Test & Tip: Blocking and Frames by Tekken Lab
https://www.youtube.com/watch?v=SaqC8J69Gy4
Backdash lengths
https://cthor.me/Backdashes
Input buffering

moves you can’t buffer are stance moves
negan does not have a stance you enter by doing qcf
meanwhile, paul’s deathfist is actually crouchdash 2
and you do crouchdash with paul by doing qcf
same with yoshi and kazuya
yoshi’s dp2 is bufferable because the move is just dp2, not [stance you enter with dp] 2
meanwhile, with kazuya, dp enters his crouchdash

[more detailed link wanted here]

Toe kick frames

Toe Kick (“Recovery Kick” in practice mode; performed w/ d+4 while FUFT) has varying advantage on block depending on the character that performs it.

−16 Lars and all females except Chloe, Josie, Leo, and Raven
−18 everyone else
−20 Akuma, Bears, Geese, Jack, King, and Noctis
Wake-up options
[link wanted here]
iWR Primer by Aris
https://www.youtube.com/watch?v=0iDmqmyL2kw
iWS Tutorial by Tyler2k
https://www.youtube.com/watch?v=QYIxIEnL9bI
Comparison of slide characters' slides
Lee
High crushes up until the first active frame, where he just starts evading highs, and getting hit during and after this frame counts as a float.
Law
High crushes up until after the first active frame, otherwise, same as Lee’s. This means a trade with his slide is not a float, but gets full CH properties.
Shaheen
The same as Lee’s, except his float frames start almost right away. This means the only time you get full CH properties is hitting him in the first (couple of) frame(s) of his startup. His also recovers into FUFT the fastest, making electric punishment on block much more difficult. It also doesn’t low crush at all.
Lei
Almost the same as Shaheen’s, except he is in float the whole time, from the stance until he recovers after the move. His high crushing is kept throughout his stance and the startup of the move, up until the first active frame (meaning electric will trade with his slide, but cannot hit him before that frame)