Tracking
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Tracking for key moves in various situations
Important results
- 444 is pretty useless (everyone knows that) except for after wr34, since all 3 hits will be blocked except he backdashes, but honestly you can use your + frames better. it trackes everything in this scenario.
- ff4 is good at catching people stepping/walking to the left a lot and can become very hard to step when delayed.
- ff3 has practically no tracking, but just like ff4 becomes hard to step when delayed.
After df1 (-1):
- 3 tracks very well only losing to swl.
- db3+4 has very bad tracking only beating ssr.
- f2 is a good tool to catch opponents who try to ssr/swr after df1. especially usefull at the wall when they cant ssl.
- db3 is good for catching stepper but not walkers. if you have to go low d3 will always hit.
- dont use f4 for ch f43 fishing. it will lose to everything except ssr and only when you do the extension. doing df1, 1, f4 is a better sequence.
- A lot of moves lose to swl here, your only good option is 12, d3, d4, ff4 or full homing to catch swl if you really want to press. df2 is a bit weird tracking wise, but sometimes is full homing to ssl/swl.
After 1 (+1) many moves get enhanced tracking:
- df1 is practically homing
- db3 is practically homing
- db3+4 has very good tracking only losing to swl
- df2 starts tracking ssl/swl
- f4 gains ssl/swl tracking making it better to fish for ch f43, good for conditioning people who want to step for df1, tho it is already homing in this scenario.
- f2 gains enhanced tracking only losing to swl. good at walls if you opponent wants to move.
After db3(+2) A lot of moves start whiffing so be cautious and observe your opponent:
- df2 is useless here. the pushback will make it always whiff.
- df1 for catching ssr/swr and df4 to catch ssl/swl here
- 3 is very bad here if you opponents like to step. it has no tracking at all. good for interuppting if they want to intterupt with a df1.
- db3 gains good tracking here only losing to swl, but the pushback from the previous one makes it risky to use. against backdashing opponents.
- db3+4 same tracking as db3, but wont whiff on a backdashing opponent.
- db4 doesnt fully track at +2- it becomes weak to ssl/swl here.
After wr34 (+3):
- df1 tracks as normal ssr/swr, but df4 now also catches ssr only losing to swr.
- 3 gains better tracking only losing to swl.
- db3 and db3+4 only lose to swl here.
- 4 is here a good option to catch ssl as a lot of moves are weak to it at these frames and 44 also catches ssr, only losing to swr.
After db3+4 (+4) a lot of moves becomes almost impossible to step:
- 3 is only beaten by a fast swl, meaning 3 into a confirm for 33 is possible to using the +1 frames to pressure. db3, df1 should be homing here again. or you can just use 3 and are +8.
- 44 has weird tracking here it sometimes is fully homing and sometimes only tracks ssl/swl.
- df4, 12, d3, d4, db4, f4 are fully tracking. i would just recommend going over the stuff after important stuff i think a lot is already known, but just did it anyways
Full results
After df1 (-1):
- df1 tracks ssr/swr. loses to ssl/swl. catches bb.
- NOTE IF YOU DO 3 DF1 IN A ROW AND YOU OPPONENT BACKDASHES THE THIRD CAN WHIFF, ALLOWING HIM TO WHIFF PUNISH. DASH DF1 FOR TURTLING OPPONENTS
- df2 loses to everything (can sometimes randomly track ssl/ssr). loses to bb
- df4 tracks ssr. loses to ssl/swl/swr. catches bb
- 3 tracks ssl/ssr/swr. loses to swl. catches bb
- 3,4HMS same as 3
- 4 tracks ssl. loses to ssr/swr/swl. can lose to bb if at tip
- 44 tracks ssl/ssr/swr. loses to swl, ss~db. catches swl+button. can lose to bb if at tip
- 444 tracks ssl/ssr/swr. loses to swl, ss~db. catches swl+button. loses to bb (third hit will whiffs)
- 12 &12f tracks ssl/swl. loses to ssr/swr. catches bb. MS transition can evade highs
- d3 tracks ssl/ssr. loses to swl/swr. catches bb
- d4 tracks everything. loses to db. catches bb
- db3 tracks ssl/ssr. loses to swl/swr. catches bb
- db3+4 tracks ssr. loses to ssl/swl/swr. catches bb
- db4 tracks everything loses to db. catches bb
- f2 tracks ssr/swr. loses to ssl/swl. catches bb
- f4 always loses. catches bb. f43 tracks ssr. loses to ssl/swl/swr
- ff3 always loses. catches bb. very hard to step/walk when delayed
- ff4 tracks ssl/swl/ssr. loses to swr. catches bb. very hard to step/walk when delayed
After 1 (+1):
- df1 homing against most chars, catches bb
- df2 tracks ssl/swl. loses to ssr/swr/bb
- df4 tracks ssl/swl. loses to ssr/swr. catches bb
- 3 tracks ssl/ssr/swr. loses to swr. catches bb
- 3,4HMS same as 3. but tracks ssl a little better.
- 4 tracks ssl/swl. loses to ssr/swr. can be bb when jab at tip range
- 44 tracks ssl/swl/ssr. loses to swr. bb very hard. catches swr+button.
- 444 tracks everything. loses to ssr~db, bb (third hit whiffs and is at least -15).
- 12& 12f track ssl/swl. loses to ssr/swr. ms transition can go under highs. bb not possible
- d3 tracks ssl/swl/ssr. loses to swr.
- d4 tracks everything. loses to db
- db3 tracks everything. loses to db, ss~db
- db3+4 tracks ssl/ssr/swr. loses to swl, ss~db
- db4 tracks everything. loses to db
- f2 track ssl/ssr/swr. loses to swl, ss~b
- f4 tracks ssl/swl. loses to ssr/swr. f43 catches ssr, loses to swr
- ff3 always loses. catches bb. very hard to step/walk when delayed
- ff4 tracks ssl/swl. loses to ssr/swr. very hard to step/walk when delayed
After db3 (+2) a lot of moves whiff so be cautious:
- df1 whiffs when db3 spaced. and loses to b,b. Tracks swr/ ssr and loses to ssl
- df2 will always whiff, basically useless except for a hard read.
- df4 catches ssl/swl, reaches b,b on block. Weak to ssr/swr
- 3 loses to both ssl/swl and ssr/swr, catches bb
- 3,4 HMS same as 3
- 4 is steppable to both sides and whiffs on bb
- 44 tracks ssr/ swr and ssl. loses to ssr~db and ssl~db, swl and bb. catches ssl+button
- 444 same as 44, but also catches swl+ button but beaten by continuous swl
- 12 & 12f track ssl/swl. loses to ssl~db, ssr~db, swr. catches 1 bb but double bdc makes it whiff
- d3 tracks ssl/ssr, loses to swl, swr, bb
- d4 tracks everything, catches bb. only loses to db or instant ssl/ssr~db.
- db3 tracks ssr/ssl/swr, catches bb. loses to ssr~db/ssl~db, swl.
- db3+4 tracks ssl/ssr/swr, catches bb. loses to ssr~db/ssl~db, swl.
- db4 tracks ssr/swr, catches bb. loses to ssl/swl
- f2 track ssr/ssl, catch bb. loses to swl/swr
- f4 loses to everything except bb. f43 catches ssl/ssr, loses to swl/swr. catches bb
- ff3 loses to everything except bb. very hard to step/walk when delayed
- ff4 tracks ssl/swl, can track ssr. loses to swr, bb, ss~db. very hard to step/walk when delayed
After wr34 (+3) bb not possible for any option:
- df1 tracks ssr/swr. loses to ssl, ss~b
- df2 loses to ssr/swr. sometimes randomly tracks ssl/swl. ss~b
- df4 tracks ssl/swl/ssr. loses to swr, ss~b
- 3 tracks ssl/ssr/swr. loses to swl, ss~b
- 3,4 HMS same as 3
- 4 tracks ssl/swl. loses to ssr/swr, ssl~b not possible
- 44 tracks ssl/swl/ssr. loses to swr, ssr~db. ssr+button gets caught
- 444 tracks every direction. third hits whiffs when bb. only beaten by ssr~db. ssr+button is caught
- 12 tracks ssl/swl. loses to ssr/swr
- d3 tracks ssl/swl/ssr. loses to swr
- d4 tracks everyhting. loses to db
- db3 tracks ssl/ssr/swr. loses to swl or ss~db
- db3+4 tracks ssl/ssr/swr. loses to swl or ss~db
- db4 tracks everything. loses to db
- f2 tracks ssr/swr. loses to ssl/swl
- f4 tracks ssl/swl. loses to ssr/swr. f43 catches ssr, but beaten by swr
- ff3 loses to everything. can become very hard to step when delayed
- ff4 tracks ssl/swl/ssr. loses to swr, ss~db. gains a lot of tracking when delayed
After db3+4 (+4):
- df1 track ssr/swr. loses to ssl/swl.
- df2 tracks ssl/swl. loses to ssr/swr.
- df4 tracks everything. catches bb
- 3 is only beaten by a fast swl
- 3,4 HMS same as 3
- 4 tracks ssl/swl. loses to ssr/swr
- 44 tracks ssl/swl. sometimes also tracks ssr/swr, but also loses to it.
- 444 full tracking. backdash will make the third hit whiff and it can be punished
- 12& 12f gets full tracking, and cannot be bb.
- d3 full tracking
- d4 full tracking
- db3 full tracking
- db3+4 tracks ssr/swr. loses to ssl/swl
- db4 full tracking
- f2 track ssr/swr. loses to ssl/swl
- f4 full tracking
- ff3 no tracking. very hard to step/walk when delayed
- ff4 tracks ssl/swl. loses to ssr/swr. very hard to step/walk when delayed